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Red orchestra 2 tank battles
Red orchestra 2 tank battles















I know shells penetrate armour and will actually wipe out your crew's limbs (which is quite horrifying when it actually happens) but I don't have a clue if the damage models are detailed enough for small arms fire to get through obs ports or vision slits, or the gunsight penetration on the PzIV.

#Red orchestra 2 tank battles driver#

I don't even know if the driver can be shot through there. When the tank is set up this way, the commander tells the driver where to go (effectively what you did with the bot driver). One thing you didn't show off (I don't even know if you can) is to put down the armoured vision slit covers over the driver's observation port. The Germans carry on with a lot of the same. The water one, too, and I suppose the various adulations for the factory workers and T-34 itself would be quite nice if they weren't repeated ad nauseum. The guys asking what I can see can get irritating but it at least makes sense if I imagine my crew are all fresh recruits just out of training and it's Babby's First Tank Battle for them. There's also a suspiciously high amount of references to pant-crapping (I can't use the actual word because saying a bad swear is morally equivalent to calling for mass murder on these forums now) which makes me really wonder how many times the devs watched Enemy At The Gates during development. They are even worse if you use the English-only voices, because as well as being dumb the lines are read in the worst fake accents ever. There are two other problems associated with it, namely that it can crowd out other, more important sound effects or make it hard to hear actual players on VOIP, and the second one being that quite a few of the lines range from questionable to B-movie grade. The problem is that you can never actually turn it off, just alter the relative frequency of it, so there will always be a good chance of your dude shouting some completely asinine crap and getting himself killed while trying to get behind the enemy lines. To a point it adds immersion, and it can be really great to hear dudes shouting out to each other in the peak of battle.

red orchestra 2 tank battles

The crew keeps asking you what you can see, tells you it's dangerous to be out here, and muses philosophically "I will never forget the faces of the dead!" "Why is this necessary!" as well as a more practical "I'd kill for a drink of water.īattle chatter was one of the worst things they did in RO2. 42 (H) wearing his summer uniform in the middle of goddamn winter comes sprinting up a staircase and shoots me in the face before I can react, after the grenade I threw down there moments earlier blows up less than 6 feet from him and has no effect. Every time I play the game, I end up burning out really fast because I am constantly getting glimpses of what a well-made, non-sellout RO2 would be like and it is a mesmerising and beautiful thing. The potential is the worst thing, because it's everywhere. RO2 didn't have such painfully obvious potential just begging for an actually competent developer to make the best WWII shooter ever produced with. The game had not effectively killed off RO's community by dragging some into it and sending the rest on a diaspora to other games

red orchestra 2 tank battles

I had not hyped myself into oblivion, which was fairly reasonable I think given how good RO was and how much content it had It just promised a lot then took forever to deliver. Take it up with them.Īgreed, that's a lot of why I lost interest. The promised light tanks, assault guns, and infantry carriers are nowhere to be seen two years after release. Sadly those are the only tanks I can show you, since those are the only two vehicles (let alone tanks) Tripwire bothered to put in the game. I believe my annotations to be fairly accurate, but if I am wrong on something, please yell at me. As a result, they set about modelling the insides of the two tanks in the game in great detail, rather than silly things like making more tanks or making the tanks actually fun and rewarding to use.Īnyway, I did a little recording, uploaded the results to YT, and hurriedly annotated things so people can see which bits do what.

red orchestra 2 tank battles

One of RO2's gimmicks was to be fully-realised tank interiors to add immersion but without taking things too far into the spergin' grognard end of the spectrum. It doesn't, but at least the interiors are neat and they drive a lot like they should.

red orchestra 2 tank battles

If you think it actually has really amazing tank combat, well, condolences. DISCLAIMER: If you think this game looks like it has really amazing tank combat, you're right.















Red orchestra 2 tank battles